Review: Event [0].

wbw2

You’re on board of the Nautilus, an experimental space vessel from the eighties. Your only chance of getting off this ship and back to Earth is to destroy the ship’s Singularity Drive. In space no one can hear you scr.. type! Are you familiar with text adventures? Games that only consist out of text? Usually you have to enter specific commands like “pick up the key” and “open door” in order to progress. Developer Ocelot Society has clearly succeeded in moving this type of gameplay to the next level. The result is Event [0]. An sci-fi narrative exploration game.

Read more »

Remedy goes multiplayer.

wbw2

Multiplayer is something Remedy has been toying with for years. Did you know? Originally Max Payne 2 was supposed to have a multiplayer component. However, due to time constraints and a lack of experience, it eventually turned into the Dead Man Walking mode.

Because of the unique vision Remedy has on storytelling and cinematic action, many fans of the company have been left wondering for years how the studio would apply this vision to multiplayer. It seems that as of today there’s no more need to wonder. The studio’s game director (Mikael Kasurinen) and Creative Director (Sam Lake) have announced in an open letter Remedy’s working on it. The studio is now actively working, albeit step by step, on getting cooperative multiplayer to work in their new Northlight game engine.

Do you think this sounds exciting? Or do you prefer Remedy keeps focusing on single-player experiences? Let us know in the comments! If you would like to read the full letter, then head to the studio’s website by clicking here.

Review: Shiny.

wbw2

I have always been a big admirer of modifications. The Remedy developed Max Payne games are one of the few games that are relatively easy to mod. Nonetheless, many of these mods are still an impressive feat today considering the resources available at that time. Some even managed to change the game’s core gameplay and rules without altering the source code.

Developers (cq. modders) today have much more tools to their disposal. For example, the powerful Unreal 4 engine (powers games among which Gears of War 4) is free to download and thus requires minimal financial investment. Indie studios are getting more and more recognition because their projects are quickly increasing in quality and often carry a unique style or concept. At the same time, new tools and higher expectations raises the bar for other indie studios. This brings us to the review of Shiny, an Unreal 4 powered indie game title.

Read more »

Review: Project Highrise.

wbw2

I still remember the day my dad took me to a local computer expo, a bit further up town. The expo took place in a big gym and I was very impressed by the technology available at the time (I’m talking about the late nineties here). You must know, at home we owned a “simple” computer with a green-only colored monitor that swallowed these humongous 8-inch floppy drives. An ancient machine from another era, but still a luxury device back in the day. Come to think of it, I believe the Ninja Turtle themed puzzle game I frequently played was my very first gaming experience. If you put this in perspective, you can understand the impression the color monitors and 10MB hard drives left behind.

It was not long after we got to upgrade to Windows 95. And along with the upgrade, my game collection expanded. To name a few of my favorites; Death Rally, Duke Nukem, Doom, Tunnelman, SimCity and Jazz Jackrabbit. All games I played hours on end. Until I got myself a SNES.

Read more »

Preview: Beat Cop.

wrapped

Gamescom might be only just behind us (and with it, my two week holiday) but that will not withhold me from presenting you this preview! During this year’s biggest European games convention, indie games really had a strong presence. The smaller, sometimes bold game titles are gaining a lot of popularity among gamers due to their “soft” price and usually original art styles. One of the games I got to check out was Beat Cop in which you get to play as a… beat cop.

At Gamescom I was granted the opportunity to play an early alpha build of the game that featured your first ten days as a fresh new recruit. It’s the eighties. As Detective Jack “Polly” Kelly you will start on the streets of Brooklyn, New York.  Laying down the law, one ticket at a time.

Read more »

Page 1 of 3212345...102030...Last »