Dragon Age: Inquisition, Jaws of Hakkon DLC.

jawsA new update for Dragon Age: Inquisition (my favorite game of 2014) was released today. The patch improves overall game stability, fixes bugs and more. Along with the release of the patch a few new achievements were added to the Xbox One version of the game, spoiling a soon to arrive downloadable content package. BioWare has now officially announced the Jaws of Hakkon DLC teasing that “a new adventure awaits”. The DLC package is coming first to Xbox One and PC, meaning Playstation 4 and last-gen owners of the game (assuming the DLC is coming to last-gen) won’t get it at the same time. Further details are scarce at this time. However, the announcement said a trailer will be released tomorrow. Expect this post to be updated when it does. Judging by the screenshots, there will be more dragons to hunt in a winter setting.

03/24/15 Update: The DLC is released! Check the Xbox One / PC Marketplace. For the trailer, press the read more button.

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Fan art contest!

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Recently I showed to the world through our Twitter and Facebook accounts a new piece of fan created Max Payne 3 artwork, exclusively for PayneReactor. The artwork was made by Carlo and received a lot of positive comments. Some of you even offered to do some artwork for PayneReactor as well. That gave me an idea. It’s contest time! Now, I know it can take a lot of effort and time to create a decent piece of art, so I arranged a hell of a prize to thank you for it:

  • One PlayStation 4 with custom red vinyl sticker and PayneReactor logo.
  • Outfitted with a 1000 GB Hard Drive.
  • Two Red Dual Shock 4 controllers, so you and a friend can fight out that feud.
  • A copy of Grand Theft Auto V to play with.

Would you like to face off in the contest? Click Read More for further details.

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Seth’s Gold: Behind the Scenes video.

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By now, it should be of no surprise anymore that I really liked the fan film Red Dead Redemption: Seth’s Gold. A few days ago Zapruder Pictures offered fans a chance to ask them various questions which they would answer in a making of video. PayneReactor submitted two questions which the creators both answer. The questions I submitted were:

  • How did you time out and create the slow motion Mexican stand off?
  • how did the casting process go? Where did you find these guys?

Furthermore, the video gives an extensive inside look in how the film was made and put together. The language in the behind the scenes video is mostly Spanish, so don’t forget to turn on the subtitles in YouTube.

To watch the behind the scenes video, click the read more button. Again, I’d like to thank Zapruder Pictures for their awesome work. I’m eager to see what’s next.

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Interview with Remedy. Part 2: Lauri Haavisto.

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Welcome back for the second part of my interview with Remedy Entertainment. As you might Remember, 2015 marks the 20th anniversary of Remedy. 2015 is also the year their next blockbuster title “Quantum Break” will be released exclusively for Xbox One. All these occasions led me to contact Remedy for an interview. Just a few days after Gamescom back in August 2014 I managed to rob Lauri Haavisto a few minutes of his time to answer some of my questions.

Haavisto is working as Remedy’s Online Marketing and Community Manager for nearly three years. Some of you might already know Lauri from the Remedy Community forums. The subject of the interview is a bit more personal this time. What makes a successful video game designer and how do you balance work and your personal life? Click the read more button to find out!

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