While Quantum Break is the pinnacle of Game Informer’s Decembers cover story, the articles they’ve come up with are not solely focused on the game. Much more are they about the game’s development studio, Remedy Entertainment, and the creative process behind game development.
As an outsider, we rarely get to notice about any of that. Of course, during the years we’ve seen Remedy’s games evolve graphically, experienced more intense storytelling and we’ve been there when their games where announced or went gold. But for a developer that process doesn’t end as soon as a game is ready to ship. It’s an ongoing process that’s likely never to end as long as a studio is in business. As you can understand, this means the studio’s history becomes richer with each game they start developing.
It’s not often that a studio talks openly about this process, let alone show any relics from that time. But rarely we get to see on the inside. While visiting Finland, Game Informer got a sneak peek in what the Remedy team calls their “development warehouse”, where relics and various other gems are stored for safe keeping and later use.
Art director Saku Lehtinen was kind enough to show the Game Informer crew around in the development warehouse. Together they dug up items like Max Payne’s research photographs used for the graphic novels and wardrobe items from Alan Wake 1 & 2. Perhaps you remember, PayneReactor even gave away some collectors items away from this warehouse!
The video (Click here to watch it) is a must watch for every Max Payne fan. Thomas Puha, Head of PR at Remedy, was kind enough to notify me himself through Twitter about this awesome video. Thanks a lot guys, for your openness towards fans and taking us with you on your incredible journey!