Retribution has wrapped!


Last week writer and director Leroy Kincaide, hard at work on his Max Payne inspired fan film “Max Payne: Retribution”, officially announced the team wrapped up filming duties. This means the post-processing phase now commences. Usually when a movie is in post-processing a trailer is just around the corner. When asked if a trailer would release in the coming weeks, Kincaide commented ‘’Soon, but not just yet!”. Whether or not we might see a trailer soon, the film is still on schedule to release near the end of this year (rumor has it, October / November).

Interview with Petri Alanko, Part 1.


For a very long time it has been a wish to interview one of the key figures behind the Alan Wake and Quantum Break games. During a random discussion via Twitter the moment finally revealed itself. I was given the opportunity to interview Petri Alanko, the composer of the soundtracks for the last few Remedy games. Another life goal achieved! Alanko is a great guy with a very good sense for the Remedy community. Without a doubt, he agreed to answer my plethora of questions. In fact, I had so many questions, we decided to divide the interview in to three parts. The first part, the one you’ll be reading today, will focus on Alanko himself. The latter parts will focus on his work for Alan Wake and Quantum Break. I know, I know you can’t wait to read it all. So without further ado, let’s begin with the first part!

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Remedy: Two new games, but no Alan Wake.


Not too long ago, PayneReactor reported on a rumor that Remedy had already been working on a new AAA game project. A lot of community members started to speculate about the return of Alan Wake as the developer increasingly started to reference to the game via interviews or Easter eggs. Today, more details about Remedy’s future plans were revealed by Thomas Puha in an open letter to the community.

While no sequel to Alan Wake is in active development, the team is looking into other ways of bringing back the franchise (like comics or TV episodes). This means the new game project will be a whole new IP! However, the big surprise of Puha’s message is that Remedy now has a second game development team that also started work on a new AAA game. Exciting! I think I can accept two new Remedy experiences for the price of one Alan Wake (for now, don’t you dare to forget about it Remedy!). The unannounced projects are still months off from being revealed and so the company warned their fans not to expect anything at E3 or Gamescom soon.

What do you think these unannounced projects will be based on? Any idea or wish? You can read Thomas Puha’s letter here. Thanks to K100 for the heads up!

Review: The Witcher 3: Blood & Wine DLC.


Hmm – finally some time to sit down and write about what might easily be one of my most favorite games of this generation. As a huge fan of the genre (you might recall Dragon Age: Inquisition was my Game of the Year in 2014) I have played my fair share of RPGs. That being said I have to admit that The Witcher 3: The Wild Hunt has been an experience like no other. I’ve literally lost hundreds of hours roaming around in the astonishing world of The Continent and I truly regret I’ve never found the proper time to write a review of the ‘standalone’ game. However, with the release of the latest downloadable content, titled Blood & Wine, this already magnificent game became so much greater, I just had to tell you about it!

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Review: Uncharted 4 – A Thief’s End.


The Uncharted series has become one of the strongest arguments for PlayStation gamers to defend their console of choice. As of today, the franchise developed by Naughty Dog is exclusive to the PlayStation platform and in the meantime has become one of the most acclaimed game franchises in history. For a good reason. The latest and presumed last addition to the series, named Uncharted 4: A Thief’s End, is nothing less than any game that has come before it. That being said, the question is: is it any better?

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