Interview with Petri Alanko.

For a very long time it has been a wish to interview one of the key figures behind the Alan Wake and Quantum Break games. During a random discussion via Twitter the moment finally revealed itself. I was given the opportunity to interview Petri…

The Witcher 3: Blood and Wine.

Hmm – finally some time to sit down and write about what might easily be one of my most favorite games of this generation. As a huge fan of the genre (you might recall Dragon Age: Inquisition was my Game…

Uncharted 4: A Thief’s End.

The Uncharted series has become one of the strongest arguments for PlayStation gamers to defend their console of choice. As of today, the franchise developed by Naughty Dog is exclusive to the PlayStation platform and in the meantime has become…

Quantum Break.

I survived. It sure was a long day but I’ve made it. As I’m writing this, I’m sitting in my chair, enjoying some sweet, sweet whiskey. The liquid gold usually sends hot shivers through my body with each sip I…

Remedy’s Max Payne 3 would’ve been different.

Many of you may know Max Payne 3 was not developed by Remedy Entertainment, but was a collaborative effort between various Rockstar Games studios. Remedy is currently in the last phase of finishing up Quantum Break. The studio’s creative director…

Vinnie Gognitti left us a voicemail.

..and apparently he’s not satisfied with the layout of PayneReactor. Play the video below to listen to his message. A big thank you to Fred Berman, the voice actor of Vinnie Gognitti (Max Payne 1/2) and Barry Wheeler (Alan Wake),…

Mad Max.

The Mad Max franchise has been around for a long time. Even longer then I myself have walked on earth. If you’re around my age, chances are high you might not have even heard of Mad Max before. The Mad Max…

Hands-on preview of Max Payne 3.

Before you start reading our preview there’re some things you should take into account. During the course of time quite a few websites have previews already out in the wild. Most of them reveal detailed level information. Our article is…