Met with Remedy’s Gregory Louden at MängudeÖÖ.

It was a long but pleasant night. I am writing this article in my hotel room just minutes after I enjoyed a late breakfast. I’m currently on a business trip in Tallinn for my employer. We took part in setting…

Remedy’s #HoodieGate and Project 7.

As companies are ready to venture into 2017, a year of many uncertainties, it is now more important than ever to secure and protect your brand’s image, identity and assets. For Remedy, their assets (aka. the-most-talented-personnel-around), are an important cornerstone…

Remedy goes multiplayer.

Multiplayer is something Remedy has been toying with for years. Did you know? Originally Max Payne 2 was supposed to have a multiplayer component. However, due to time constraints and a lack of experience, it eventually turned into the Dead Man Walking…

Quantum Break.

I survived. It sure was a long day but I’ve made it. As I’m writing this, I’m sitting in my chair, enjoying some sweet, sweet whiskey. The liquid gold usually sends hot shivers through my body with each sip I…

Remedy’s Max Payne 3 would’ve been different.

Many of you may know Max Payne 3 was not developed by Remedy Entertainment, but was a collaborative effort between various Rockstar Games studios. Remedy is currently in the last phase of finishing up Quantum Break. The studio’s creative director…