Nvidia has just announced their brand new line up of consumer graphic cards during their Gamescom press conference. The new cards, now dubbed “Nvidia GeForce RTX” are, as expected, more powerful than the previous generation. More interesting perhaps, is the notorious change in the naming. Nvidia has been using the prefix “GTX” for quite some years now. The change is to underline a slew of new technologies integrated in the platform that support “ray-tracing”, a ground-breaking lightning technique. It’s difficult to translate the technical gibberish to layman’s terms. It’s better understood when experienced.
Remedy recently revealed they have been working closely with Nvidia to work on their Northlight engine to support “ray-tracing”. So it’s not really a surprise when I tell you that along with the announcement of the graphic cards, Remedy released a video announcing Control will support ray-tracing. The video looks phenomenal and even contains bits of footage that hasn’t released before. If you’re planning to upgrade or build a new computer with Nvidia’s newest technology, below video might hint at what the future has in store for you.
On the Remedy YouTube, a full statement was released:
“Control will be one of the first games to support the Nvidia RTX GPUs. We’ve added ray-tracing to Control, starting with glossy Ray Traced Reflections, Ray Traced Diffuse Global Illumination and Contact Shadows for most influential light sources.
The Bureau’s glossy office environments are a perfect showcase for Global Illumination and Reflections, enabling the realistic reflection of floors, walls and furniture, elevating image quality and immersion. And as ray traced reflections are based on the exact geometric detail and dynamic lighting of a scene, expect to see Control’s supernatural enemies and action fully reflected at a level of quality that was previously unobtainable.
With Ray-Traced Diffuse Global Illumination, we are able to enhance our existing Global Illumination system to deliver more accurate details, and also include lighting from dynamic light sources reflected from nearby surfaces in real time. As a result, even the smallest geometric details in a scene influence the indirect illumination with superior results.
And finally, we’ve utilized ray-traced contact shadowing to enhance non-RT shadows cast from lights with the highest intensity. By combining the two techniques, a scene’s most predominant shadows can be rendered at a higher level of detail than was previously possible. Additionally, ray-tracing enables rendering of accurate contact shadows from shadow casters outside of the camera’s field of view, enhancing immersion as the camera moves through the scene.
CONTROL is scheduled to release in 2019 for PS4/PS4 Pro, Xbox One/Xbox One X, PC (digital only).”