An interesting read popped up today.. Well, in all fairness it was released yesterday. But I stumbled on it only today. Joking aside, Gamesindustry.biz recently sat down with Remedy’s CEO Tero Virtala for an interview about Remedy and its new game; Control.
When I met Virtala at Gamescom 2017, he came across to me as a very kind, relaxed and insightful person. The same traits are noticeable in his responses in the interview. He explains in all honesty how some decisions in the past lead to current affairs. Topics like why the company went multi-platform and how it’s planning to sustain its business for the long run. It all adds up to the feeling of transparency and interaction with its fan base the studio now seems engaged in.
It is even more extraordinary considering Virtala joined Remedy close to the release of Quantum Break and he seems so grounded in the studio’s history. His strategy for the future; an increase pace of game releases, smaller but with a narrative as complex as we came to expect from Remedy.
“Considering our history… Alan Wake was really interesting but it was a collaboration with Microsoft. Due to certain reasons, it never got a sequel. Quantum Break, also, we put a lot of effort into creating the world, the characters, the stories, but still it was Microsoft IP. They decided not to take it further. If we owned the IP, it’s fully in our hands to decide how we create it, how we develop, what are the creative decisions that we take? And then maybe one day in the future, if it proves to be successful, it’s again in our hands to decide what will be done. That was important for us.” – Virtala said.