After last week’s leak revealing that Remedy Entertainment had registered a new trademark titled Control: Resonant, the community quickly reached a near-universal conclusion: this would be the long-awaited sequel to Control, Remedy’s critically acclaimed and mind-bending action RPG from 2019. That assumption has now been confirmed with a reveal during The Game Awards. Six years after the original game, Remedy is ready to continue the story, but not in the way many fans expected…
Control introduced players to the surreal world of the Federal Bureau of Control (FBC), blending intense third-person combat with supernatural storytelling rooted in mystery and psychological horror. With Control: Resonant, Remedy expands that universe dramatically, shifting both perspective and scope.
In Control: Resonant, players step into the role of Dylan Faden (Sean Durrie), the brother of the original protagonist, Jesse Faden. Once imprisoned and experimented on by the FBC, Dylan is now being deployed by his former captors at the height of a catastrophic supernatural crisis. A mysterious cosmic entity is actively reshaping reality itself, altering fundamental laws of nature and threatening to tear the world apart.
A Crisis Beyond the Oldest House
Tasked with confronting this unknown force, Dylan must learn to harness and control his powers while battling the escalating threats engulfing Manhattan. As the crisis spreads beyond the confines of the Oldest House players will witness the consequences of containment failure on a citywide scale. Throughout his journey, Dylan also searches for his sister, whose fate is closely tied to the unfolding disaster. Their fractured relationship and shared trauma form an emotional core as Dylan struggles to understand both his powers and the magnitude of the chaos he faces.
Unlike the largely interior setting of the original game, Control: Resonant allows players to explore multiple districts of Manhattan, now transformed into a hostile and unfamiliar landscape. The invading cosmic force warps architecture, distorts gravity, and defies natural law, reordering reality into what Remedy describes as a “geophysical nightmare.” Familiar city spaces become perception-bending environments that shift and collapse in real time.
Hammer Time
Players will also venture beyond the material world into a mysterious metaphysical realm, a space that reflects Dylan Faden’s fractured psyche and unresolved inner conflict. These surreal sequences promise to deepen Remedy’s trademark storytelling, blurring the line between character psychology and world design.
At the heart of combat is Dylan’s shapeshifting melee weapon, the Aberrant, a raw and unstable manifestation of his power. Combined with supernatural abilities and dynamic environments, encounters are designed to be fast-paced, reactive, and constantly evolving as enemies adapt and reality itself shifts.
With Control: Resonant, Remedy appears to be pushing its shared universe further than ever before, blending narrative ambition, experimental world design, and refined action gameplay. While many questions remain, one thing is clear: the story of Control is far from over and its next chapter promises to be darker, stranger, and more expansive than anything Remedy has done before. Watch the reveal trailer below!