Remedy Entertainment has officially announced the appointment of Jean-Charles Gaudechon as its new Chief Executive Officer. This move provides much-needed clarity at the top of the Finnish studio following a challenging period marked by the underwhelming performance of FBC: Firebreak and the departure of long-time CEO Tero Virtala. Gaudechon takes over from co-founder Markus Mäki, who had been serving as interim CEO.
With this leadership change, Remedy appears determined to move past the hurdles of 2025 and sharpen its strategic focus. The studio is currently reallocating resources away from Firebreak to prioritize its most anticipated upcoming titles, including the Max Payne 1 & 2 Remake and Control Resonant.
A Strategic Shift in Leadership
Gaudechon joins Remedy with extensive executive experience, having held senior leadership roles at industry giants such as Electronic Arts (EA) and CCP Games. According to Henri Österlund, Chairman of the Board, Gaudechon is the “stable force” required to help Remedy achieve greater independence through self-publishing and to deliver long-term value to players and shareholders alike.
In his initial statement, Gaudechon emphasized his respect for Remedy’s creative legacy:
“My commitment is to protect what makes Remedy unique, deliver exceptional games, and grow the studio in a way that creates sustainable value. Remedy has its own voice and the ambition to become a lasting pillar of the industry.”

Community Concerns: Growth vs. Monetization
While the board views Gaudechon’s background as an asset for financial stability, his appointment has raised eyebrows within the fanbase. Having spent over a decade at EA there is lingering skepticism among core fans.
The primary concern is whether Gaudechon’s expertise in high-margin monetization will influence Remedy’s traditionally narrative-driven, “single-player first” philosophy. For a studio that has built its reputation on atmospheric, character-driven experience, the prospect of increased live-service elements remains a point of contention for the community.
Despite these concerns, Remedy’s pipeline remains ambitious. In addition to the confirmed remakes and sequels, the studio is developing a currently unannounced project and collaborating with Annapurna Studios on live-action adaptations of its intellectual properties.
By bringing in a leader with deep experience in global scaling, Remedy is signaling its intent to evolve from a smaller-scale developer into a more self-sufficient powerhouse. Whether Gaudechon can balance corporate growth with the studio’s unique creative DNA will be the defining story of this new era.