Thirty years of Remedy. That’s three decades of bold experiments, groundbreaking stories, and unforgettable characters that have shaped the way we think about narrative in games. From their beginnings in the Finnish demoscene to the global acclaim of Alan Wake…
Editorials
FBC: Firebreak.
Remedy Entertainment has long stood as a beacon for cinematic, single-player storytelling. Titles like Max Payne, Alan Wake, and Control have cemented the studio’s legacy in narrative-driven, third-person action experiences. When the Remedy logo appears in a game, it’s not…
Alan Wake 2: The Game of the Decade.
Some experiences are deeply profound, etching memories that will last a lifetime. They evoke emotions that forge a connection to that particular moment in time. Throughout my life, Remedy has been responsible for many uplifting experiences. However, I could never…
A summary of Alan Wake 2’s hands-off impressions.
Following the gameplay reveal at the Summer Game Fest stream, numerous gaming outlets have eagerly reported on what they witnessed during the hands-off preview of Alan Wake 2. As a result, more information about the game is now out in…
Alan Wake 2 will be a survival-horror game. What does that mean?
Update 31 May 2023 – After the surprise reveal of the very first Alan Wake 2 gameplay trailer during Sony’s PlayStation Showcase last week, the below article was in dire need of an update now we have new insights. The…
How Control 2 might take the story forward.
A game’s plot can be just as key as its gameplay or graphics in drawing players into its worlds and keeping them engaged. A well-crafted storyline can make all the difference in creating a memorable gaming experience. Layered narratives with…
Reminiscing on the development of Max Payne with Scott Miller.
When Max Payne got released in the summer of 2001, it was a smashing success for both Remedy Entertainment and Apogee. The story of the gritty, hardboiled cop instantly put the Finnish game studio on the map. Max Payne gained critical acclaim…