Remedy Turns 30: Exclusive interview

Thirty years of Remedy. That’s three decades of bold experiments, groundbreaking stories, and unforgettable characters that have shaped the way we think about narrative in games. From their beginnings in the Finnish demoscene to the global acclaim of Alan Wake…

Reminiscing on the development of Max Payne with Scott Miller.

When Max Payne got released in the summer of 2001, it was a smashing success for both Remedy Entertainment and Apogee. The story of the gritty, hardboiled cop instantly put the Finnish game studio on the map. Max Payne gained critical acclaim…

Rapid-fire questions about Control.

Last night, Game Informer kicked off their Control coverage by releasing a video interview with Game Director Mikael Kasurinen. During the video Kasurinen is bombarded with questions he needs to answer in quick succession, often resulting in hilarious situations. Jokes…