The destruction and dynamic gameplay of Control.

In many ways the development process of Control is fundamentally different from Remedy’s usual approach to game design. Weeks before completion of Quantum Break, the studio started a process that would transform their business in order to secure a sustainable…

The Oldest House, a shifting place.

Another entry in the Remedy Developer Diary series appeared yesterday. This time it’s all about The Oldest House; A world within a location, an ever shifting place full of mystery and adventures, much bigger on the inside than the outside…